Editor: Fixed an issue that caused the assets of some packages to remain visible in the Object Picker when the visibility button in the Project Window was toggled.Editor: Fixed an issue that caused some packages to remain visible in the Project Window when the visibility button was toggled.Editor: Disabled SearchMonitor while running tests (except searchtests).Editor: Better warning when user creates a SearchQuery with an invalid name.DX12: Fixed VSync in the editor Game View and Scene View with Always Refresh -option on.DX12: Fixed a crash with D3D12UploadOperation::CopyBufferRegion().Asset Pipeline: Fixed crash on CachedWriter::Write when building AssetBundle (.byte file >2GB).Asset Pipeline: Fixed an issue with async unloading which could cause errors and crashes in AssetDatabase.CreateAsset().2D: Fixed case where sprite Packer does not re-pack folder when texture type is changed to sprite when inside a target folder.2D: Fixed bug with placement of the Tilemap Instantiated Object when the Tilemap orientation is set.Package: Updated code coverage package to version 1.2.4.Visual Effects: Crash on VFXBatch::AddInstance when switching to Custom Batch Capacity in Asset Inspector (UUM-38059).Visual Effects: Editor crashes on VFXRenderer::AddAsRenderNode when assigning a Renderer's materials toits to materials/sharedMaterials (UUM-37360).PhysX Integration: Wheel Colliders aren't detecting collision (UUM-39879).Kernel: Crash on core::Join & _ptr64,char const (& _ptr64),core::basic_string_ref > when the Editor runs out of memory saving an invalid override (UUM-36776).Input: The "Listen" button and input field for action Binding Path is mostly not visible (UUM-36929).Asset Importers: Crash on "'anonymous namespace'::ConvertFBXShapes" when importing an FBX file (UUM-38104).
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